GBA Castlevania: Aria of Sorrow (USA) "100% souls"
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Everyone who has at least once attempted to gather a soul from each of the 120 different enemies in Aria of Sorrow, especially during a speedrun, knows the frustration it incurs after a hundredth failed attempt to get the required drop. That just makes this all-souls TAS, which beats the game on Hard mode and without using glitch warps in a little less than 25 minutes, even more impressive.\n

Upon completing his warpless any%, Kriole decided to take another jab at this category, improving upon his earlier effort by 51 seconds.\n

However, if you would like to see the game beaten to a pulp in a mere quarter of this time, don\'t miss the glitched TAS by klmz.\n


\nNote: while the movie doesn\'t use the glitch warps (neither by death nor by getting out-of-bounds using transform souls), it does use the normal warp rooms present in the castle.\n

Note: starting from reset was necessary to take advantage of using Hard mode; it is normally not allowed — refer to the rules to see our reasons.\n



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