Capcom decided to make some easy money, so they recycled parts of Mega Man X5, threw in overly difficult trial-and-error gameplay, made almost everything an obstacle course, and called it Mega Man X6.\n
This run uses both X and Zero. Zero\'s sword physics makes it the ideal boss killer but some bosses have unavoidable invincibility periods, which is why X is sometimes used. The run also obtains a weapon. Zero cannot be obtained right away, but must be obtained by beating a certain boss.\n
The run uses the hardest difficulty level, Xtreme, which would be more appropriately called insane.\n
This run is an improvement of
19.00 from the
previous movie.\n
For a run that plays through all stages, see
[1516] PSX Mega Man X6 (USA) "All Stages" by Mothrayas in 41:18.38.\n
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